Evidence Room is a mystery game about paying attention. Each case gives you a crime, nine suspects, and a set of clues written like real witness statements. Your job is to work out exactly who was where — and who the evidence actually convicts.
Cases come in seasons — connected stories told across one setting. Season One, The Gala, spends seven cases pulling apart a single disastrous dinner party. Later seasons move the board: a warehouse night shift, a faculty club, an overnight flight.
Evidence Room is made by Haro LLC, a small independent studio. One table, a lot of red string.
Questions, bugs, theories about who really clogged the toilet: the support desk is open. Writing about the game? There’s a press kit for that.